Project Sonic Boom - Join or Host Lyric Collabs!Join the collaborative effort! A series of lyrics collabs is going to spread across the Sonic Fanbase to be showcased at
Summer of Sonic '11! This project is about taking EVERY Sonic-based theme song (with lyrics) and making art to match each line. This has already gotten big, and you can join in on the effort! You can comment/note me, *
WikidWorx, ~
Angisaur, or ~
cornelious about joining/hosting a lyric collab.
Please note that those who host songs must be able to handle this responsibility, and canceling the collab may be unfair to the participants. Have fun you guys!
To browse the available songs or to find more information, you can look into the database provided in

.
-------
Sonic Colors (Wii) ReviewIs Sonic Colors really a good game? Or will it fall short like many games before it? Let's find out shall we?
*by the way, I'm not reviewing the 2 Player segments
PRESENTATIONThe story to Sonic Colors is that Eggman has decided to build a giant theme park IN SPACE as a way of atonement for his past crimes and transgressions. Naturally, Sonic doesn't believe this a bit, so he grabs Tails and dashes out into space to foil Eggman's scheme. Call it a cheesy plot, but it's a giant step up from the Genesis days:
"I wanna blow up the fatman!"
"I wanna blow up the rodent!"
*add in levels and extra charactersThe cast for this game has been cut short, just the hedgehog, the evil scientist, and the sidekick. Oh, and Tails. No extras that nobody liked are tagging along (like Elise), just the cast of Sonic 2. Plus the addition of "Yacker," the Wisp. "What's a wisp?" you ask? I'll get back to that later. Just think of Yacker as "New Chip". All in all, the game has a lot on it's platter to serve to you, now it's time to dig in.
GAMEPLAYRight off the bat, Sonic Colors drops you straight into the action. No opening cutscene or anything. Longtime fans from the Genesis days will feel Right at home (Press START to play!), while Newer Generation fans will feel like something's missing (a little BACKSTORY please). Don't fret, as said backstory is provided after going through 2-3 Acts. Anyway, Sonic moves fast. Not as fast as in "Unleashed", but for logical reasons. "Colors" was built off of "Unleashed", examining its high points and its faults. So they took the speed elements from that, but ALSO added in more platforming elements. You press in any direction on the Control Stick and Sonic will go that way (save for the 2D parts, then it's just left and right). Press "A" and he'll jump. Press "A" again and he'll do a double jump, or a homing attack if an enemy is within range.
The only issue with the controls is that they take some "getting used to". Now some might say that they shouldn't have to, but one should always be open to new challenges. Jumping, for example, is as smooth as soap, but the second one is just as slippery. The second one can save you from a stupid jump or BE that stupid jump, as it doesn't carry your initial jump's momentum. Also, one might be expecting to double jump but then Sonic locks on to an enemy and careens off towards it. This isn't exactly a problem as enemies that you homing attack are usually well-grounded or in plain sight of making a homing attack trail to higher ground. Also, the game notifies you of when Sonic locks on by placing a target symbol on top of the... well...
target.The theme of this game is the Wisp Factor, as mentioned earlier. Upon freeing these trapped creatures (not from enemies, but from containers) Sonic can achieve "color power" from there "Hyper Go-on" energy (Hyper Sonic anyone?). This ranges form using a laser to bounce off of walls and prisms, to drilling underground for further exploration, to rampaging about the stage with an appetite second only to Pacman. And SO MUCH MORE. Now, for the purists who hate anything and everything new, you could do some level without even touching the wisps, but SEGA worked hard on programming those wisps and they made wisp-based levels just for
people like you.The highest point of the game is the level design, which is a mixed bag. You won't exactly find your typical difficulty system here with "Begin it on easy and End it on hard", but more of a style that wants to keep you awake and alert. One moment you'll be yawning at how easy the game is then you'll be smacking yourself for letting your guard down. Or be throwing your controller if you blame anything and everything beside yourself. Just beware of the world around you and you'll do fine. Except for a CERTAIN ROBOT that thankfully, yet unfortunately, appears only twice in the game. You'll know what I'm talking about.
Unlike most critics say, the game doesn't have difficulty spikes. You just can't hold right/forward to win. Expect to make jumps, various turns, go underground, blast off to dizzying heights and so much more.
VISUAL APPEALAdmit it, Sonic Colors looks FANTASTIC. It pumps out Xbox 360 and PS3-worthy graphics on the Wii. But hey, Sonic's been known for looking spiffy. You'll love the animation throughout the game from the obscure strobe-lights in the distance to the smooth movement of the characters. The cutscenes are beautifully rendered, and little meticulous details have been added in, like the individual threads in Dr. Eggman's jacket.
The real phenomenal view, however, lies in the levels themselves. They are wonderfully designed, each with a character of their own. The game has such a dynamic level design that you won't mistake one Zone for another like too many other games (How many beach levels have there been in the Halo series?). You can't help but be wowed and amazed when playing this game. Although my personal favorite is the Starlight Carnival. As soon as you start, the game shocks you: the screen flips UPSIDE DOWN and blasts you out into space. I don't want to ruin anything, but this is the part where the "wowing" usually begins. Basically, Sonic Colors outshines most (if not all) of the Wii game cast on visual factors and ties with the likes of Super Mario Galaxy.
AUDIO & SOUNDAs you might have already heard, Sonic and co. have all gotten new voices, except for good ol' Eggy. Sonic sounds like he's nineteen (which he is) and Tails sounds like he's male (which he apparently is). Yacker has no real voice, but he communicates in "Alien-ish". Not annoying, by the way. The script is goofy, light-hearted and doesn't take itself seriously. In fact, there's a part when Sonic talks to robots [that can't talk back by the way], and Tails speaks the viewer's mind: "WTF are you doing, Sonic?".
The Level Music here is the most dynamic that you'll find here, from the Pop Beats of Tropical Resort, to the Spontaneous Jazz of Sweet Mountain, to the Neo-Classical of Planet Wisp. You're sure to find your favorite among the seven world themes, each with alternate level mixes. And SEGA's done a great job at composing these song, as they WILL stick in your head. Trust me. But then again, if you're a purist, you can find 8-bit mixes in the Sonic Simulator (aka 2 Player) levels, so you can pretend to be running in 90's. Enjoy those Sonic 1 level remakes.
LASTING WORTHI'll be frank, Sonic Colors is short. Despite it having 7 Zones, each with 6 Acts and a Boss, the game ends too soon. You won't feel like their have been missing story pieces, but you'll be begging for at least 2 more Zones to explore. Sure, it's got hidden red rings throughout the game, but really; how long can YOU last searching before hopping down to Youtube? The same goes for the S-Rank system, unfortunately. You can start over and over to relive those great levels, but like most games, it'll get old.
All I can say is, this game just SCREAMS for a sequel, but due to story issues in the ending cutscene, there's a possibility that it might not happen. Then again, Sonic games haven't really been strong on their story-telling (neither has Mario). Let's hope they don't make a mistake like Nintendo and make Sonic Colors 2 more of a Sonic Colors 1.5.
THE VERDICTSonic Colors is a top-notch game. You should have gotten it for Christmas, or at least as a New-Years gift. Only issues is the double-jump physics and that you'll find yourself blowing through it in one sitting. If you want to have a fun time, grab this game from that store shelf.
SCORE: 9/10
Add Media
Style