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  • Listening to: Sonic Generations OST
  • Reading: The wonderful comments you all leave for me
  • Playing: Go To Aeroshi-Sama to find out! C:
  • Drinking: And Driv-- *crash
Well, it sure has been a while since I've made a journal post. Almost half a year, really. Just for the sake of activity, here's a little update for you all.

- I've been pretty quiet on the uploading-side of things as I've been devoting most of my time to my animations, namely the ones for SpeedBreak and my animation class. I'll be posting up something new sooner or later, depending on what content I'll be putting into it.

- While I'm talking about art, YES I will get back to posting Sonic artwork. It's been a long time, but the hedgehog will return to the picture... or rather, the gallery. I'm still trying to balance things between original and fan art, so don't go thinkin' that I've left Sonic behind as a means of "growth". I'm just managing my outputs is all.

- Now for the reason why I've been so inactive: I've been spending most of my time down on Aeroshi-Sama [link] , playing and posting game commentaries and whatnot nearly everyday. It's a time-consuming process, and things have been getting pretty hectic for it as of late. The team and I have been bringing a lot of content to the table, ready for you all to enjoy it. Yes, I am advertising the channel to you. Yes, I do want you to subscribe. Yes, I am on my knees.

- Now, here's something I've been meaning to ask for about a year or so: how do you guys feel about sketch uploads? I have MULTIPLE collections of sketches in my planner (one of them being "SEGA vs Capcom" [link] ) that I could upload to deviantart, but I wouldn't want to put up something that you all aren't interested in. Let me know if you want to see them in the future.

Aside from those, nothing new's been going on this end. How have you guys been?
  • Listening to: Sonic Generations OST
  • Reading: The wonderful comments you all leave for me
  • Playing: Sonic 4 Episode 2
  • Eating: Hamburgers, because I love 'em.
  • Drinking: And Driv-- *crash


Animation by :iconaerobian-angel:
Voice by Gabriel Soto
Backgrounds by :iconashman718:
Music by sonicsneakers (Jesse Proper)
In cooperation with Vivid Intuition Productions and :iconzion9466: (Greggory Harris)

To stay up-to-date, visit the Facebook group: [link]

This film is a Non-Profit film in development by Vivid Intuition Productions © "Sonic the Hedgehog: Speed Break" is in no way affiliated with SEGA® or Sonic Team®. The copyrights of "Sonic The Hedgehog" and all associated characters, names, terms, art, and music thereof belong to SEGA® All registered trademarks and copyrights belong to SEGA® and Sonic Team®. "Sonic the Hedgehog: Speed Break" is a non-profit fan film endeavor created by fans. No financial gain whatsoever is made from project efforts. No intent to infringe said copyrights or registered trademarks is made by contributors of "Sonic the Hedgehog: Speed Break". This film, nor it's promotional content is rated by the Motion Picture Association of America.
  • Listening to: Sonic Generations OST
  • Reading: The wonderful comments you all leave for me
  • Playing: Sonic 4 Episode 2
  • Eating: Hamburgers, because I love 'em.
  • Drinking: And Driv-- *crash
Oh Sonic, why can't I ever escape you? I've played nearly ALL of your games, read all of your comics, seen all of your shows, bought so much merchandise... and here I am again buying another Sonic title, one that --like Generations-- capitalizes upon one's nostalgia. When reflecting upon Sonic, it's hard to forget his "less than stellar" titles, even when recent gems like Colors and Generations are still fresh in the mind. The valley is the most noticeable feature of the mountain range, and so the rough times stick out as blemish that can only be wiped away with time and good games in the future.

My, how those times have been. The times I cross my fingers hoping for the game to be good. The times I lower my hype [and standards] to be able to see it in a "better" light. The times when I would actually have a hard time discussing what makes the game NOTABLE within the Sonic-pool. As I had been left with Episode 1, I was really thinking that Episode 2 wasn't going to be much different from what I had described.

I can wholeheartedly proclaim that I was dead-wrong.

You see, Sonic 4 Episode 2 hadn't become a different experience to me when I played it. It became a different experience when I first laid eyes upon it. Just the journey to Episode 2's release was an exhilarating ride, from the trails of steadily-released concept art, to the unveiled snapshots and playtests; to the leaked Beta... it was almost addicting to keep up with all of it to say the least. And what's more exciting is that I honestly felt that I wouldn't feel anywhere near this great about Sonic 4, let alone count the days to its release. Let's just say that it felt like the Sonic Generations hype all over again to me. The rest of the world games and opinions didn't matter, I felt like brand-new a Sonic fan, unjaded from past disappointments. And it felt GOOD.

All of this anxiousness, and I hadn't even played the game yet.

So when I finally got my hands upon the content, what was I to expect beyond what would either be one of my best Sonic experiences yet, or a reminder of the dark days of yesteryear? It was an experience to gush over to say the least.


For those of you who haven't played the game yet (sorry Wii owners), I'll get the most controversial aspect of the game out of the way. The physics have been fixed, and dare I say it, made like the Genesis. Sonic's gained momentum now is independent of whether or not the player is still holding in a given direction. I was literally able to set the controller down and watch Sonic go down a hill like a runaway train. On top of that, friction has been turned down immensely, so you can't have Sonic show off his latest Spider-man impersonation anymore.


<spoilers>
Plot-wise, Episode 2 feels like the classic premise: Dr. Eggman is up to no good, and it's up to Sonic [with his sidekick Tails] to stop him. However, this concept is a tad bit misplaced, as Episode 2 means to serve as a successor to Sonic CD, which holds a considerable deeper story. As set up, Little Planet returns to Sonic's world months after the time of Episode 1, and along with it, Metal Sonic. Dr. Eggman is building his NEW Death Egg (not to be confused with the twice-crashed Death Egg Mk.1 from Sonic 2, 3, and Knuckles) around Little Planet and Sonic and Tails are off to save the day once more. With all of these details riding upon Episode 2, a lot of it is pretty much ignored. Little Planet isn't actually an explorable level, nor is it truly "saved" in the end. Metal Sonic sort of disappears the same way as in Sonic CD (a door slammed on his face, resulting in the classic fall-off from the screen). And the Death Egg Mk.2 just powers-down in space, despite its assumed destruction. On top of that, there isn't even a cliff-hanger ending nor a "to be continued" like Episode 1. If it weren't for the large shoes that it tried to fill, I'd really have nothing to nit-pick about on Episode 2's story.
</spoilers>


Still, story doesn't account for much in a (classic) Sonic game. It's in the other areas where this game shines. Particularly saying, the game's main premise made to make Episode 2 stand out from the rest of the classics (particularly being the previous episode) is the inclusion of Tails and the Co-op mechanic.

Tails, having not been much of an influential addition to the classic games, now has added relevance with the addition of a co-op mechanic. Basing my knowledge off of local co-op, the  system works around a shared-screen. No more getting left behind offscreen, as the players are just rubberbanded to their partner. In addition, Tails is no longer an exploitably invulnerable character (in two-player mode), adding a surprisingly new layer of challenge... depending on who your wingman is.

There are new moves brought to the table as well: the Copter Combo, the Rolling Combo (also referred to as the "Super 69"), and the Submarine Combo. Although, limited only to water sections, the Submarine Combo is the most innovative of the three as it allows complete and total exploration and versatility. The Copter Combo works similar to Sonic 3, but more on a button-press limit (seven presses, by the way) than a set timeframe of flight. The Rolling Combo allows Sonic and Tails to barrel through nearly everything and while it is VERY overpowered, yet I don't feel much of an inclination to want use it --unlike spamming the air-dash to speed up Sonic in Episode 1.


Level design while basic at some points is actually much more expansive than one would assume, although it really panders to that of muscle-memory, making the usual paths more defined than the byways. the backdrop for these levels, however, are much more of a treat although they do tend to bring up memories of past stages even to the point with a flat-out homage to Sonic 2's Sky Chase and Wing Fortress Zone (cleverly titled "Sky Fortress"). The themes for these stage may be either absolutely delicious or annoying, depending on your tastes in synths and tolerance in loops. Speaking of loops, the songs do that a bit too often ("VS Dr.Eggman" theme); just before reaching the perceived peak-point from their build-ups. But finding those awesome in-song references to that of Flying Battery, Twinkle Park, and more could make a guy forget all about that.


Even the small things about Episode 2 have been changed, like the creation of a brand new graphics engine, new models and animations, and small little cutscenes at certain points in the game. One thing that I must note is the fun that I had looking at the unique, individual animations of the characters (and Tails' are the most amazing, in my opinion). Graphically speaking, it's a terrific job.


Challenge has been upped tremendously, and it only takes more focus and precision when you've got a teammate along. Let's just say that good teamwork is a must if you plan to succeed.


As an added bonus, the game itself is aware of the controversy behind its predecessor and has numerous occasions in which it will make a reference to them. In Oil Desert Zone Act 2, the hilariously out-of-place theme sounds like dying ducks and later has an entire section filled with boostpads. And that's just scratching the surface. It's a nice gesture and really had me laughing for a while.


There's so many reasons that I can list why I love Episode 2, but there isn't nearly enough time in the world for me to tell it all. So let me leave it at this:

In all of the honestly that one veteran Sonic fan's opinion can say, Sonic 4 Episode 2 is not only a major improvement over Episode 1, but perhaps the beginning stages of the long-awaited, TRUE Sonic 3 & Knuckles sequel.

-------------------------------------------------------------->

And then there's Episode Metal.

Standing as the "bridge-game" between episodes 1 and 2, Episode Metal is an experience much different from that of Episode 2. While it is the closest thing to a plot that you'll get from the entire Sonic 4 saga thus far, the gameplay itself leaves much to be desired. First of all, Metal Sonic's controls, while different from that of Episode 1, aren't in the "correct environment". That is to say, the levels are built like Episode 1 (around the previous physics and such) while Metal is suited for Episode 2's. In addition, Metal Sonic's inclusion is supposed celebrate Sonic & Knuckles Lock-On technology, yet the experience just feels the same, despite the "new ability" that Metal Sonic acquired in Lost Labyrinth. An untapped potential, if you ask me.

But what's perhaps the worst aspect of Episode Metal is the difficulty curve. You start in Mad Gear Zone, for story purposes, but it's still the toughest level in the episode. I understand that it was the hardest and penultimate level of Episode 1, but that has to be inverted for this episode. Instead it's the same way as before, cheap level design included. What's even more jarring is that the episode gets EASIER as you progress. While it is just a mere 4 Acts long (and you thought the Sonic 4 episodes were short enough already), it certainly feels like drag on. It's not broken by any means, it just leaves a bitter taste in your mouth, and feels more like a tacked-on novelty that may turn off most.

If I were to describe my thoughts on Episode Metal in one sentence, it'd be based off of some words that I literally said while playing: "It's like two different sects of Dimps worked on Episodes 1 and 2, and Episode 1 guys made this one."

Thankfully, Episode Metal is NOT part of Episode 2.
  • Listening to: Sonic Generations OST
  • Reading: The wonderful comments you all leave for me
  • Playing: Sonic Generations
  • Eating: Hamburgers, because I love 'em.
  • Drinking: And Driv-- *crash
Well, I wanted to be more involved with my fans and fellow artists, so I've decided to open myself up for a Q&A session. All you have to do is leave a question, and I'll answer a select group of questions to answer in a video usually with a simple animation per question. If I happen to tell a story in my responses, you can count on me to add some humor to it.

Q&A V1: (being made...)
- "How and what got you into animating and drawing the blue blur himself?
(Not to mention his friends)" by ~TailsDollIsAwesome
- "Do you ever consider getting voice actors for your animations?" by *WikidWorx
- "I think you know that you have the opportunity to change your username. Do you change your name, too? - Yes, why?/ No, why?" ~EllyTheGee
- "Why are you so damn awesome!?" by ~Die-Laughing
- "Do you play Call of Duty?" by ~FULLMARCOZ
- "do you ever talk about the damn soap shoes?" by ~maax300
- "it's stupid question: what kind of tablet do you use? nah not dat;3 Y U NO UPDATE SIGGY SHORTS [Y U NO FACE]" by ~FIRE2MEXAT
- "One question for the master...... What's you're favorite sonic level gimmick and how does it improve Sonic game play? Ex: springs, boosts, rails, wisps, spindashes, loop-de-loops etc." by ~Ashman718
- "Hablas espanol?" by ~Cornelious-Raidon
- "have any of your watchers met you in person?" by ~GodsSonicGirl



ALSO: please refer to the FAQ widget before asking your questions. The widget can be seen below this journal post on my profile page. I will not answer any questions that fall upon the lines of the ones listed.

This will run until I set a particular end time, so... let's call it "indefinitely", then. Ask away!
  • Listening to: Sonic Generations OST
  • Reading: The wonderful comments you all leave for me
  • Playing: Sonic Generations
  • Eating: Hamburgers, because I love 'em.
  • Drinking: And Driv-- *crash


Release Date: (TBA)
Director: :iconzion9466:
Co-Director & Animator: :iconaerobian-angel:
Test Audio: "Rooftop Run Act 2"

To stay up-to-date, visit the Facebook group: [link]

Sonic the Hedgehog: Speed Break, is a 20-35 Minute Short Film in development by Vivid Intuition Productions ©, based on the hit video game series "Sonic the Hedgehog".
  • Listening to: Sonic Generations OST
  • Reading: The wonderful comments you all leave for me
  • Playing: Sonic Generations
  • Eating: Hamburgers, because I love 'em.
  • Drinking: And Driv-- *crash
YouTube Teaser:



Release Date: (TBA)
Director: :iconzion9466:
Co-Director & Animator: :iconaerobian-angel:
Trailer Audio ( [link] ): MeoTys

To stay up-to-date, visit the Facebook group: [link]

Sonic the Hedgehog: Speed Break, is a 20-35 Minute Short Film in development by Vivid Intuition Productions ©, based on the hit video game series "Sonic the Hedgehog".
  • Mood: Optimism
  • Listening to: Sonic Generations OST
  • Reading: The wonderful comments you all leave for me
  • Playing: Sonic Generations
  • Eating: Hamburgers, because I love 'em.
  • Drinking: And Driv-- *crash
Myself [NEW]: Spotlighted

I've been featured on TSSZ!

Yes, folks, I've gotten myself a little bit of the limelight today. I've been feature on TSSZ News' "Fan Fridays". It's a weekly series where Sonic fan artists can get recognized by others (and is nice break from the regular news shtick). I don't want to mention too much about it, but you do get to have a hint as to what my animation-ideas process is like, among other things. Thanks to :iconsonicspeed5: for bringing them to me (among others as I've heard), you rock!

You can see the interview here: [link]

To apply for your won spotlight -- or for someone else :D -- just email your suggestion(s) at fansonfriday@tssznews.com




Sonic the Hedgehog: SPEED BREAK

Let's talk about a team and a dream.

Here's a quick synopsis of the film:
Deep in the darkness lies a Villain. In the light lies a Hero. On a Dark, windy, and wet night, a scientist by the name of Dr. Ivo "Eggman" Robotnik, is making his trip back to his new base "The Spire", with 6 of the 7 Chaos Emeralds in hand. A machine is in the works as they are traveling. A Machine that resembles a Suit, which contains the ability to sap away an individual person or animal's energy. With the Suit in close range to the Spire, the Spire will send out Energy waves, sapping the energy out of individuals, leaving Eggman under their control. However, the fun for Dr. Eggman comes to an end when Sonic comes and springs into action. Can Sonic stop Dr. Eggman in time? Or will Dr. Eggman reach The Spire in time?

A Short 20-30 Minute Fan Film based on the Hit Video Game Series "Sonic the Hedgehog".

This film is a Non-Profit film in development by Vivid Intuition Productions ©. Sonic the Hedgehog and all Sega Characters and references is © SEGA. No copyright infringement intended.


The Teaser:


For more frequent updates on the fan film, you can visit the Facebook page: [link]




Sonic 4: Episode II

SEGA and Dimps make us go nuts all over again.

[EDIT: 24 New Screenshots; Active JP Website; playtest found]

JP Website: [link] :featuring the following:
- how to use Team Moves
- backstory on Episode 2
- featured zones
- character profiles
- available platforms
- trailers
- updates (schedule unknown)


Just take a look at these screenshots (named for your convenience):
- [link] "Landing in the Ruins"
- [link] "With Our Powers Combined..."
- [link] "Archer-Face & Fish-Badnik"
- [link] "It's Rated E, I Swear"
- [link] "Sonic Christmas Blast: The Game"
- [link] "Memories of Carnival Night"
- [link] "The Water Caverns"
- [link] "Metal Sonic Gets Rockets Out of Nowhere Too"
- [link] "Sandopolis + Oil Ocean = ..."
- [link] "Special Stage"
- [link] "Boxart"
- [link] "Log Tunnels Up Ahead!"
- [link] "Breaking Into The Carnival"
- [link] "Christmas and Carnivals"
- [link] "Higher View of the Ruins"
- [link] "Sonic Jumps Toward the Heavens"
- [link] "The Hermit Badnik"
- [link] "Special Stage Ring"
- [link] "The Beetle-Bird Badnik(?)"
- [link] "Baldy McSnowman
- [link] "The Snowball Effect..."
- [link] "We FLY upwards, not SPRING"
- [link] "Unyielding Currents"
- [link] "Steelion Badniks"
- [link] "Toppling Over a Pillar"
- [link] "Carnival Coaster"
- [link] "Red Star Rings Return"


24 NEW SCREENSHOTS:
- [link] "More Pillar Abuse"
- [link] "One Bubble; One Second"
- [link] "Infested Waters"
- [link] "Maybe it's Rated E-10..."
- [link] "He's a STEALion"
- [link] "Perhaps Rated T?"
- [link] "Flying in White Park"
- [link] "Spring into the Background"
- [link] "Tearing Down The Wall"
- [link] "Tails is a Pro at Snowboarding"
- [link] "Snowy is Angry"
- [link] "Let's Push Some Snowballs!"
- [link] "That Was a Bad Idea..."
- [link] "Platform-Switching?"
- [link] "The Death Egg Looks On"
- [link] "Perhaps It's Rated M?"
- [link] "Bumper Springs"
- [link] "Grasshopper Badnik"
- [link] "Tails Wants Tuna"
- [link] "Wall-Breaking Action"
- [link] "Flying to An Unsuspecting Boar"
- [link] "Down to the Lake"
- [link] "More Combined Power"
- [link] "Nope, This Game's Getting an AO Rating"


From these pictures, we can tell that:
- the graphics have had a MAJOR overhaul
- Red Star Rings return
- pushable objects return
- in-game cutscenes may make a return (unless we get to pilot the Tornado)
- some platforms may travel in and out of the 2D plane
- Sonic and Tails can perform team blasts combo moves, such as dual-spinning (called it)
- tutorials may be presented on t.v. screens
- animation for Sonic is certainly different
- Sonic and Tails' "buddy-system" returns
- the zones, through combining concepts together, appear SURPRISINGLY original (including the Aquatic Ruins throwback)
- Little Planet/Death Egg returns, constantly seen in the background
- special stages will be based on Sonic 2 (they seem to be more telegraphed though, whether or not Tails can keep up is another story)
- THIS is Sonic 4 as we truly imagined it... visually speaking, anyway


Gameplay Trailer:


Played Footage:



From the trailer and footage we can decipher the following:
- Sonic has new "spring" animations (spinny ones show him panicking, which I approve of)
- the walking animation has been removed, Sonic immediately goes into a jog
- the music in the trailer sounds like a remix "All Stars Racing" (*cough*sequel!*cough*)
- uncurling has indeed been removed
- some enemies require multiple hits
- Sonic and Tails can team-travel underwater (something that was much harder to pull off in Sonic 3)
- some paths require skillful usage of Sonic and Tails' buddy system
- interaction between the foreground and background is much more prevalent than Episode 1
- you can still break things with your face (lol)
- bottomless pits are accompanied by Generations' warning sign
-Sonic can "summon" Tails back to him (it's around 0:49)
- physics have been improved; you'll need to LOOK for "errors"
- Metal Sonic seems to be the biggest nuisance in the game (considering his assumption of Eggman's place)
- the Homing attack comes with new "bounce-off" animation(s)
- power-ups can be shared (such as shields)
- the Steelion (sea lion badnik) seems to the biggest underwater threat
- the Team-Spin is fully-controllable (and its control seems quite fluid as well)
- pathways intertwine with each other (see the Sylvania Castle loop, there's a pathway right through it)
- Sonic Homing Attacks while Tails flies
- Tails is not playable alone
- COMING THIS SPRING!!!!


And as I wrap up this segment, lemme leave you with some FANTASTIC news:
"The Sonic 4 Saga continues as Sonic reunites with Tails for all new collaborative play! Following the events of Episode I, Metal Sonic has returned to form a formidable alliance with Dr. Eggman! To face this new threat, Sonic will have to call upon an old friend to help him save the day! Joined by Tails, utilise ingenious combination moves and race across four brand new Zones, in order to put an end to their evil plans! Play alone, or with a friend locally (and online), in an evolution of Sonic 2′s collaborative gameplay! Unleash Sonic and Tails' devastating joint attacks and combination moves to fight the united force of Metal Sonic and Dr. Eggman. Episode II features an all new game engine, bringing you updated physics and an original graphical style as you race through four unique Zones and a new Special Stage.

FEATURES
Co-op Gameplay (Online & Offline)
Dolby Digital Audio
Leaderboards"


Get to practicing on Sonic 2 and Sonic 3, folks. It's gonna be a grand ol' time.




Aeroshi-Sama

Speaking of Sonic 2...

Down at our AeroshiSama YT page, we've been playing more games. Mostly Sonic 2. To make our video different from the others, we've included Sonic 4 (referencing Episode 1, not the glorious Episode 2) and a fail counter for added effect. Oh, and ~shingen012 is out for six parts. :XD: We've already got this wrapped up, and the game is indeed finished (Oh, and we showed off multiplayer for the lulz).

We've got whole the playthrough up now, and you can see all of the parts here: [link]

We had LOADS of fun doing this let's play, and it'll be even more fun with the next one, HALO: COMBAT EVOLVED. If you don't particularly care for the franchise, you could at least count on me to provide comedy from my failures. XD




"What about _____?"
Any questions for me? Let me know in the comments and I'll be sure to answer your questions to the best of my ability.
  • Mood: Optimism
  • Listening to: Sonic Generations OST
  • Reading: The wonderful comments you all leave for me
  • Playing: Sonic Generations
  • Eating: Hamburgers, because I love 'em.
  • Drinking: And Driv-- *crash
Hey guys! It's been a while since I last updated my journal, huh? Sure I've been around the comments sections and puttin' up art, but as far as you guys can tell, I've been pretty dormant beyond that (almost as if I live glued to the site... >.>;). Well, I figured that I'd reveal some new status to you all, so here we go.

Myself
I've been doin' good, folks. Not much else to say. XD

Oh yeah, Happy Holidays! C:


Aeroshi-Sama
Okay, so the deviantART account itself has been pretty quiet (that's 'cause I'm too busy hangin' out here :XD:, among other things), and :iconshingen012: and I wish to remedy that. So, as many of you most likely aren't aware, we've been working on a YouTube game-commentary channel and we've got some videos up already (I've embedded the first two below). These are the videos to Sly 3: Honor Among Thieves and SEGA All-Stars Tennis. We would like to get some feedback from you guys over there. After all, we love your comments. Also, we've chosen and are working on our very first Defend/Degrade topic: "DEFENDING SONIC R". That'll be fun. XD

Here's the Sly 3 video:


And here's the All-Stars Tennis one:


Remember to send your videogame-related comments to the video's page. Thanks!


Secret Project
As you all recall from my recent Flash upload, "Eggman is Expecting Someone", I am working with some friends on a major project. I can't talk much about it because I want it to be a surprise for you all, and I don't want "the usual questions" (you'll understand once it's revealed) to be flooding my inbox before we even reach our first goal. Now, please note that I am the only animator of the whole project. Remember that "Sonic vs Knuckles" took six months for me to do. Granted, those were under different conditions (no team, just me working), but do expect progress to be slow. Don't be demoralized though, as I've been working on this for a while already and we're close to updating with new content. And that is: a teaser trailer. We're hoping to get that out within the month of January, so sit tight!

Preview:



"What about _____?"
Any questions for me? Let me know in the comments and I'll be sure to answer your questions to the best of my ability.
Well, it's September now, let's wrap up everything about August and follow up with some plans for September.

- First of all, THANK YOU EVERYONE! I really enjoyed all of the birthday gifts that you all sent me. Thank you! C:
:thumb254275155:
(response-art soon)

- Second, no more trolling guys. It's a new day on the internet, and the wave has passed.

- Next, it's good to say that I've finished "Sonic 2 HD: Green Eyes Edition" and now I plan to move onto newer projects.

- Just for the sake of questioning, "What Sonic-related thing would you like for me to animate?"

P.S. We're still writing up our responses for DEFEND/DEGRADE
  • Mood: Content
  • Listening to: Sonic Colours OST
  • Reading: The wonderful comments you all leave for me
  • Playing: Sonic Colors
  • Eating: Hamburgers, because I love 'em.
(reposted for feedback)

ANNOUNCEMENT
Hey there all! It's been a while since I last made one of these, so lemme give you some updates:

- I've been working with other Sonic Fans and we're going to make something special. Be sure to check it out in it's co-release with Sonic vs Knuckles Part 2. And speaking of which...

- Part 2 of SvK is, indeed, still being released. Bear in mind that it will NOT be a full-fledged sequel, but just the showcase of the endings. Yes "endings". If I do feel like it, I may spend another 6 months on making SvK2, but don't count on it.

- Over the past week, I've been doing some classes on 3D Modeling, so you guys might actually be able to see what I can do on the 3rd axis. I know that I said this LAST year (for those of you that have been around that long), but that file had got corrupted, and I eventually lost interest in 3D work. Here's to hoping that doesn't happen this time! CX

- On the note of independent work, I've been considering making a parody of one of Sonic Retro's (the site, not the group) prized fangames. You might see that pop up in the latter parts of the year. Maybe early next year, if I spend enough time on it. But it may be one of the last 2D animations I make, seeing as the third dimension is where it's all at these these days. I dunno, maybe I'll be able to come back to them as a hobby.

AND HERE'S THE BIG ONE.

- :iconshingen012: and I decided to create a joint-account. You may recall that he was the voice-actor for an old archaic animation of mine, "RUSSIA: As We Know It". Anyway, on this new account we'll post more original works, which means little Sonic work from my part, but a LOT more of my own stuff. Who knows? I might even continue my Everyday Abnormalities series up here (seeing as it would make more sense to do so). In addition, you can expect animations based on whatever ideas we can brainstorm. Oh, the possibilities...

Here's the account: :iconaeroshi-sama:

Well, not much else to say other than that. That's all I have for filling you guys in, and now I'll return to my journal-hiatuses. As far as the joint-account goes, we'll be uploading artwork soon, in the meantime be sure to check out ~shingen012's page.



So... how do you guys feel about these updates?
  • Mood: Content
  • Listening to: Sonic Colours OST
  • Reading: The wonderful comments you all leave for me
  • Playing: Sonic Colors
  • Eating: Hamburgers, because I love 'em.
ANNOUNCEMENT
Hey there all! It's been a while since I last made one of these, so lemme give you some updates:

- I've been working with other Sonic Fans and we're going to make something special. Be sure to check it out in it's co-release with Sonic vs Knuckles Part 2. And speaking of which...

- Part 2 of SvK is, indeed, still being released. Bear in mind that it will NOT be a full-fledged sequel, but just the showcase of the endings. Yes "endings". If I do feel like it, I may spend another 6 months on making SvK2, but don't count on it.

- Over the past week, I've been doing some classes on 3D Modeling, so you guys might actually be able to see what I can do on the 3rd axis. I know that I said this LAST year (for those of you that have been around that long), but that file had got corrupted, and I eventually lost interest in 3D work. Here's to hoping that doesn't happen this time! CX

AND HERE'S THE BIG ONE.

- :iconshingen012: and I decided to create a joint-account. You may recall that he was the voice-actor for an old archaic animation of mine, "RUSSIA: As We Know It". Anyway, on this new account we'll post more original works, which means little Sonic work from my part, but a LOT more of my own stuff. Who knows? I might even continue my Everyday Abnormalities series up here (seeing as it would make more sense to do so). In addition, you can expect animations based on whatever ideas we can brainstorm. Oh, the possibilities...

Well, not much else to say other than that. That's all I have for filling you guys in, and now I'll return to my journal-hiatuses. As far as the joint-account goes, we'll be uploading artwork soon, in the meantime be sure to check out ~shingen012 page.



"THANK YOU..."
Thanks to all of you guys for all of the great memories here on deviantART. You've all have somehow made a way to make me smile. From dropping nice, encouraging, and humorous comments to making art just for lil' ol' me, you guys of deviantART have made me a very happy artist. And for that, I just want to dedicate this journal to YOU.

SO HERE'S A GRAND FEATURE OF ALL OF YOU!

---------------ORIGINALS--------------------------------->
:thumb200132574: by *SonicWind-01
by ~EllyTheGee
by =laevris
by ~MikuMiruMikuru
by ~EVMousser
by ~yoiginatsuo
by ~lalapie7
by ~AXELROXMASOX
:thumb158338791::thumb179000513: by !KDragongirl
by =Rhay-Robotnik
by ~Katerwal
by *Ulta
by *Melissa-Juice
by ~Jay-Girl
by ~SiscoCentral1915
by *missyuna (and more were made in collaboration, but not exactly FOR me... XD)
by =sensum (Go Team Knuckles!)
by ~gonzalo75
by ~Sonicspeed5
by *Angel-Prower
by ~sapphii


---------------FAN-RELATED------------------------------------->
:thumb143526264::thumb140954485::thumb144358800: by !KDragongirl
:thumb160147591: by ~Die-Laughing
:thumb170905523: by *MogoriSempai
:thumb145606653: by !GlideAirheart15
by *Ulta
by *Psyguy
by ~twistedlove1243
:thumb133289103: by ~XDestinyRoseX
by ~SEGAfan15
by ~Zychel
by ~Wolf-fang4
by ~ValorB
by *Corehedgie10
by ~nickyb123
by ~KaiThePhaux
by ~ScrabMaster
by ~GR3Gthehedgehog
:thumb165820943: by :devVerious0:
by ~Truekitty (also, check out her Christmas comic)
by ~Ashman718
by ~ShiningEnjeru
:thumb201774604: by !WhiteWisp360


-----------------MISC.------------------------------------->
by ~WatchMyFeet
by ~Cornelious-Raidon
by *tortaviso
by *Blue-Chica
by =Mephilez
by ~RandomnessInside
by ~Starway09
by ~srlOctober23
by ~ShiningEnjeru


-----------------------------------------------
Did I miss you? Did you make a new pic just for me? Then drop a link in the comments!
  • Mood: Content
  • Listening to: Sonic Colours OST
  • Reading: The wonderful comments you all leave for me
  • Playing: Sonic Colors
  • Eating: Hamburgers, because I love 'em.
Project Sonic Boom - Join or Host Lyric Collabs!

Join the collaborative effort! A series of lyrics collabs is going to spread across the Sonic Fanbase to be showcased at Summer of Sonic '11! This project is about taking EVERY Sonic-based theme song (with lyrics) and making art to match each line. This has already gotten big, and you can join in on the effort! You can comment/note me, *WikidWorx, ~Angisaur, or ~cornelious about joining/hosting a lyric collab.

Please note that those who host songs must be able to handle this responsibility, and canceling the collab may be unfair to the participants. Have fun you guys!

To browse the available songs or to find more information, you can look into the database provided in :iconsonicboom-project:.

-------

Sonic Colors (Wii) Review

Is Sonic Colors really a good game? Or will it fall short like many games before it? Let's find out shall we?

*by the way, I'm not reviewing the 2 Player segments


PRESENTATION

The story to Sonic Colors is that Eggman has decided to build a giant theme park IN SPACE as a way of atonement for his past crimes and transgressions. Naturally, Sonic doesn't believe this a bit, so he grabs Tails and dashes out into space to foil Eggman's scheme. Call it a cheesy plot, but it's a giant step up from the Genesis days:
"I wanna blow up the fatman!"
"I wanna blow up the rodent!"
*add in levels and extra characters

The cast for this game has been cut short, just the hedgehog, the evil scientist, and the sidekick. Oh, and Tails. No extras that nobody liked are tagging along (like Elise), just the cast of Sonic 2. Plus the addition of "Yacker," the Wisp. "What's a wisp?" you ask? I'll get back to that later. Just think of Yacker as "New Chip". All in all, the game has a lot on it's platter to serve to you, now it's time to dig in.


GAMEPLAY

Right off the bat, Sonic Colors drops you straight into the action. No opening cutscene or anything. Longtime fans from the Genesis days will feel Right at home (Press START to play!), while Newer Generation fans will feel like something's missing (a little BACKSTORY please). Don't fret, as said backstory is provided after going through 2-3 Acts. Anyway, Sonic moves fast. Not as fast as in "Unleashed", but for logical reasons. "Colors" was built off of "Unleashed", examining its high points and its faults. So they took the speed elements from that, but ALSO added in more platforming elements. You press in any direction on the Control Stick and Sonic will go that way (save for the 2D parts, then it's just left and right). Press "A" and he'll jump. Press "A" again and he'll do a double jump, or a homing attack if an enemy is within range.

The only issue with the controls is that they take some "getting used to". Now some might say that they shouldn't have to, but one should always be open to new challenges. Jumping, for example, is as smooth as soap, but the second one is just as slippery. The second one can save you from a stupid jump or BE that stupid jump, as it doesn't carry your initial jump's momentum. Also, one might be expecting to double jump but then Sonic locks on to an enemy and careens off towards it. This isn't exactly a problem as enemies that you homing attack are usually well-grounded or in plain sight of making a homing attack trail to higher ground. Also, the game notifies you of when Sonic locks on by placing a target symbol on top of the... well... target.

The theme of this game is the Wisp Factor, as mentioned earlier. Upon freeing these trapped creatures (not from enemies, but from containers) Sonic can achieve "color power" from there "Hyper Go-on" energy (Hyper Sonic anyone?). This ranges form using a laser to bounce off of walls and prisms, to drilling underground for further exploration, to rampaging about the stage with an appetite second only to Pacman. And SO MUCH MORE. Now, for the purists who hate anything and everything new, you could do some level without even touching the wisps, but SEGA worked hard on programming those wisps and they made wisp-based levels just for people like you.

The highest point of the game is the level design, which is a mixed bag. You won't exactly find your typical difficulty system here with "Begin it on easy and End it on hard", but more of a style that wants to keep you awake and alert. One moment you'll be yawning at how easy the game is then you'll be smacking yourself for letting your guard down. Or be throwing your controller if you blame anything and everything beside yourself. Just beware of the world around you and you'll do fine. Except for a CERTAIN ROBOT that thankfully, yet unfortunately, appears only twice in the game. You'll know what I'm talking about.

Unlike most critics say, the game doesn't have difficulty spikes. You just can't hold right/forward to win. Expect to make jumps, various turns, go underground, blast off to dizzying heights and so much more.


VISUAL APPEAL

Admit it, Sonic Colors looks FANTASTIC. It pumps out Xbox 360 and PS3-worthy graphics on the Wii. But hey, Sonic's been known for looking spiffy. You'll love the animation throughout the game from the obscure strobe-lights in the distance to the smooth movement of the characters. The cutscenes are beautifully rendered, and little meticulous details have been added in, like the individual threads in Dr. Eggman's jacket.

The real phenomenal view, however, lies in the levels themselves. They are wonderfully designed, each with a character of their own. The game has such a dynamic level design that you won't mistake one Zone for another like too many other games (How many beach levels have there been in the Halo series?). You can't help but be wowed and amazed when playing this game. Although my personal favorite is the Starlight Carnival. As soon as you start, the game shocks you: the screen flips UPSIDE DOWN and blasts you out into space. I don't want to ruin anything, but this is the part where the "wowing" usually begins. Basically, Sonic Colors outshines most (if not all) of the Wii game cast on visual factors and ties with the likes of Super Mario Galaxy.


AUDIO & SOUND

As you might have already heard, Sonic and co. have all gotten new voices, except for good ol' Eggy. Sonic sounds like he's nineteen (which he is) and Tails sounds like he's male (which he apparently is). Yacker has no real voice, but he communicates in "Alien-ish". Not annoying, by the way. The script is goofy, light-hearted and doesn't take itself seriously. In fact, there's a part when Sonic talks to robots [that can't talk back by the way], and Tails speaks the viewer's mind: "WTF are you doing, Sonic?".

The Level Music here is the most dynamic that you'll find here, from the Pop Beats of Tropical Resort, to the Spontaneous Jazz of Sweet Mountain, to the Neo-Classical of Planet Wisp. You're sure to find your favorite among the seven world themes, each with alternate level mixes. And SEGA's done a great job at composing these song, as they WILL stick in your head. Trust me. But then again, if you're a purist, you can find 8-bit mixes in the Sonic Simulator (aka 2 Player) levels, so you can pretend to be running in 90's. Enjoy those Sonic 1 level remakes.


LASTING WORTH

I'll be frank, Sonic Colors is short. Despite it having 7 Zones, each with 6 Acts and a Boss, the game ends too soon. You won't feel like their have been missing story pieces, but you'll be begging for at least 2 more Zones to explore. Sure, it's got hidden red rings throughout the game, but really; how long can YOU last searching before hopping down to Youtube? The same goes for the S-Rank system, unfortunately. You can start over and over to relive those great levels, but like most games, it'll get old.

All I can say is, this game just SCREAMS for a sequel, but due to story issues in the ending cutscene, there's a possibility that it might not happen. Then again, Sonic games haven't really been strong on their story-telling (neither has Mario). Let's hope they don't make a mistake like Nintendo and make Sonic Colors 2 more of a Sonic Colors 1.5.

THE VERDICT

Sonic Colors is a top-notch game. You should have gotten it for Christmas, or at least as a New-Years gift. Only issues is the double-jump physics and that you'll find yourself blowing through it in one sitting. If you want to have a fun time, grab this game from that store shelf.

SCORE: 9/10

  • Mood: Content
  • Reading: The wonderful comments you all leave for me
  • Playing: Sonic Colors
As stated in my previous journal, a new series of lyrics collabs is going to spread across the Sonic Fanbase to be showcased at Summer of Sonic '11! I've made a new journal to avoid clutter and confusion of the "Reach For The Stars" collab.

(From the journal of *WikidWorx)
I propose that we take EVERY Sonic theme song ever made with lyrics and collaborate with artists all across deviantArt, Sonic fan or not, to create a piece of work dedicated to whichever lyrical line chosen by each artist. Each collaboration will be hosted by a different artist, preferably a Sonic fan artist, and can chose to submit a piece to their own self hosted collab. Each Collab host may set their own rules in regards to what pieces they'll accept for submission but a universal set of rules for the the overall project would make overseeing a whole lot easier which can be discussed with those interested in hosting. It's a daunting task and a daring feat, but since when has Sonic ever looked at a challenge and said "No" or "I Can't"? He's never once turned away from such and neither should we as we celebrate Sonic's Moving With the Quickness since 1991.

So this journal is now a call for hosts. I'm looking for artists whom would be interested in acting as hosts for lyric collabs. It means that you would select from a list of songs chosen by all those interested in hosting and post the rules & lyrics as a journal on your dA page. You would then maintain and update with whomever decides to enter a submission of art to which ever line they've chosen. Once all lines have been selected, you would keep up to date with those whom have entered by reminding them of their deadline. It's pretty simple but it does require a bit of attention to keep everyone up to date. If for any reason, you feel you are unable to meet this task, please let me know so we don't have any delays, confusion or otherwise. If you are interested, please reply by leaving a comment in this journal and I'll get back to you ASAP. Once I've gotten some sleep, I'll be able to work through all the finer details, but until then, all questions or interests can by commented on this journal or the news post here --> [link]

Let's Do It To It!

------------------Updates---------------------------
Nov. 22
After going through my Sonic playlists on my iPod I've made three realizations
1) Although there are a LOT of songs that are dedicated to the Sonic games, there are a few songs that are either specifically about him or the game himself. So, to answer any questions about whether or not character themes will be included, sadly that answer is no. Sonic's got about 34 songs that we can pick from alone so I think we'll be good for now.
2) June 23 ALSO marks the 10th Anniversary of Shadow the Hedgehog & although his self titled game wasn't exactly the greatest gaming achievement out there, the game's soundtrack was absolutely STELLAR! So, seeing as it is his birthday too, I'm including the following tracks related to our favorite Sonic re-color XD:

-Throw it All Away
-This Machine
-I Am
-Almost Dead
-Waking Up
-All Hail Shadow
-The Chosen One
-Never Turn Back

3) Sonic's been on the TV screen in more than just video games. He's had 4 successful animated series. Of those 4, 3 have intro themes with lyrics and 1 had a new song play with each episode. Of course I'm speaking of Sonic Undergorund, Sonic X and our dearly beloved Sonic the Hedgehog/SatAM! So in addition to the game tracks I'm also including into the roster all lyrical songs used within these 3 animated Sonic series. I will post a full song, series and games list later on this evening once I re-review my lists. Until then, this is WikidWorx: "Gotta Juice!"



Here are some collabs that you an join in (Updated Regularly)

Reach For The Stars - hosted by me (FULL)
Speak With Your Heart - hosted by *WikidWorx [link]
Free - hosted by ~Angisaur [link]
Open Your Heart - hosted by ~Cornelious-Raidon [link]
Sonic Heroes - hosted by ~Junka-speed [link]
Un-Gratify - hosted by ~XDestinyRoseX [link]
Endless Possibility - hosted by ~A-new-venture [link]
City Escape - hosted by ~Hay-Lin [link]
Sonic Boom (ext.) - hosted by ~YaoiLover16 [link]
It Doesn't Matter - hosted by ~KezART [link]
Live and Learn - hosted by !Kinomi-Hedgehog [link]
E.G.G.M.A.N. - hosted by *tortaviso [link]
We Can - hosted by =Amalika [link]
What I'm Made Of - hosted by =OdysseyWestra [link]
Knight of the Wind - hosted by ~sonicfan8671 [link]
Dear My Friend - hosted by ~AuFigirl [link]
Catch Me if You Can - hosted by *SweetSylph [link]
Fastest Thing Alive - hosted by ~gij4m3s [link]
Never Turn Back - hosted by *SoloOokami [link]
Live Life - hosted by ~mfm50 [link]
Sonic Boom (intro ver.) - hosted by ~Ribbons13
You Can Do Anything - hosted by ~artmagedtom [link]
Super Sonic Racing - hosted by ~Sonicemma
Can You Feel the Sunshine - hosted by !arathefox [link]
It Doesn't Matter (SA2) - hosted by ~BurnedEdges [link]
Supporting Me... - hosted by =PikaPlatinum [link]
This Machine - hosted by ~tiger200188
I Am... All of Me - hosted by ~Novastarspeed [link]
The Chosen One - hosted by *AkaneDoku [link]
All Hail Shadow - hosted by !aurora-light [link]
Race to Win - hosted by !shAdZAsilHouEtTeZ [link]
His World - hosted by =ArticaArtes [link]
With Me - hosted by ~Starway09
Seven Rings in Hand - hosted by ~Akilees
Unawakening Float - hosted by !ProjectEverquest
Worth a Chance - hosted by !celebitimetraveler36 [link]

(and more, hosted by YOU!)

You can comment/note me, WikidWorx, SonikkuLova, or Cornelious about joining/hosting a lyric collab.

Please note that those who host songs must be able to handle this responsibility, and canceling the collab may be unfair to the participants. Have fun you guys!

To browse the available songs, you can look into the database provide in *WikidWorx's journal. [link]

---

My Collab: (FINISHED PIECES ARE IN BOLD)

~Reach For the Stars~

Take off, at the speed of sound [link] -by ~CrashAndSonicChao
Bright lights; colors all around [link] -by ~Amethyst26
I'm running wild; living fast and free [link] -by *chickenoverlord
Got no regrets inside of me [link] -by !Hanaeatscake

Not looking back [link] -by *TheUniverseTraveler
Not giving up [link] -by ~Starway09
Not letting go [link] -by ~Novastarspeed
I'll keep on running [link] -by *Aerobian-Angel

I've got to reach for the stars [link] -by ~nickyb123
Although they look pretty far [link] -by ~katie-the-fox
I've got to find my own way [link] -by ~Skechii
And take a chance on today [link] -by *WikidWorx

The sky and stars are bright [link] -by !MagnumtheHedgehog
The colors feel so right [link] -by *tortaviso
I've never felt like this [link] -by ~x-X-lolzgurl-X-x
I'll keep on running [link] -by ~ProffessorZolo

The sky and stars are bright [link] -by *chickenoverlord
The colors feel so right [link] -by ~LedMonkey64
So take my hand [link] -by ~Sphinxie19
We're gonna reach for the stars tonight [link] -by !tiGiih-like-cookies

Tonight [link] -by ~leannetran

Wake up living day by day [link] -by ~LeafyTheShaymin
I do what I want, and I'll do it my way [link] -by ~EVMousser
The world is flying right below my feet [link] -by ~Lexi-The-Fox
Got no regrets inside of me [link] -by !shAdZAsilHouEtTeZ

Not looking back [link] -by =FrozenSerenade
Not giving up [link] -by ~KandT
Not letting go [link] -by ~GR3Gthehedgehog
I'll keep on running [link] -by ~ScrabMaster

I'm gonna reach for the stars [link] -by *SpinkellaSapphire
Although they look pretty far [link] -by =PikaPlatinum
I'm gonna find my own way [link] -by !ShadoHejjihoggu
And take a chance on today [link] -by ~Cornelious-Raidon

The sky with stars so bright [link] -by ~Melinda-1
The colors feel so right [link] -by ~roxanne14
I've never felt like this [link] -by *FlamesOfZero
I'll keep on running [link] -by !RikusPancakes

The sky with stars so bright [link] -by ~Truekitty
The colors feel so right [link] -by ~SerendipityToo
Just take my hand [link] -by ~galoiran
We're gonna reach for the stars tonight [link] -by ~Junka-speed

Tonight [link] -by ~Fommi

.::INSTRUMENTAL::.
I'm hoping to get some animators for this segment. If you want to join in, let me know and I'll place you here. Animators deadline will be extended.
-note: animations MUST BE/WILL BE SILENT and around 10 seconds; no longer than 15-
-*Aerobian-Angel [link], [link]
-~nickyb123 [link]
-:devTrue-Lunaxwuv: (providing an image) [link]
-~jayfoxfire (providing an image) [link]
-~Reddo-Hejjihoggu (providing a GIF) [link]

I've got it in my sight [link] -by ~Nidking
The colors feel so right [link] -by =BluC
I got my feet off the ground [link] -by *SoloOokami
I'll keep on floating [link] -by ~3blurs


Oh, I can feel it now -by *Aerobian-Angel
The colors all around [link] -by ~XDestinyRoseX
Just take my hand [link] -by ~mynameischocolate
We're gonna reach for the stars [link] -by ~Blaze2876

Just take the chance [link] -by ~Chocolate-Chip-Cooky
We'll do it right, oh yeah [link] -by =BluC
I'm gonna reach for the stars [link] -by ~Zychel

Just take my hand [link] -by ~Angisaur
We'll take a chance tonight [link] -by ~Auroblaze
Reach for the stars tonight [link] -by ~Shadamy4ever13

Tonight [link] -by *senbaduru
  • Mood: Content
  • Reading: The wonderful comments you all leave for me
------------------
UPDATE:
:iconwikidworx: is hosting a lyrics collab for "speak With Your Heart" as a follow up to this one! She is looking for many artists and her entry rules are similar to mine. So go on and join! [link]
Also :iconangisaur: is going to host a collab as well! Her song is going to be Sonic Free Riders' theme "Free". This is collab will be a big one, interconnecting with this one and *WikidWorx's collab. You can join here! [link]

Here's another heads up for you all! After some thought, we decided that more lyric-based collabs should be made, in honor of Summer of Sonic 2011! These songs will be ones with lyrics only, sorry to you genesis/saturn/game gear/mega drive lovers. So if you want to join in, ask one of us three (me, *WikidWorx, or ~Angisaur) and you can host a song too! Please note that those who host songs must be able to handle this responsibility, and canceling the collab may be unfair to the participants. Have fun you guys!
------------------


Here is the collab (FINISHED PIECES ARE IN BOLD)


~Reach For the Stars~

Take off, at the speed of sound [link] -by ~CrashAndSonicChao
Bright lights; colors all around [link] -by ~Amethyst26
I'm running wild; living fast and free [link] -by *chickenoverlord
Got no regrets inside of me [link] -by !Hanaeatscake

Not looking back [link] -by *TheUniverseTraveler
Not giving up [link] -by ~Starway09
Not letting go [link] -by ~Novastarspeed
I'll keep on running [link] -by ~Aerobian-Angel

I've got to reach for the stars [link] -by ~nickyb123
Although they look pretty far [link] -by ~katie-the-fox
I've got to find my own way [link] -by ~Skechii
And take a chance on today [link] -by *WikidWorx

The sky and stars are bright [link] -by !MagnumtheHedgehog
The colors feel so right [link] -by *tortaviso
I've never felt like this [link] -by ~x-X-lolzgurl-X-x
I'll keep on running [link] -by ~ProffessorZolo

The sky and stars are bright [link] -by *chickenoverlord
The colors feel so right [link] -by ~LedMonkey64
So take my hand [link] -by ~Sphinxie19
We're gonna reach for the stars tonight [link] -by !tiGiih-like-cookies

Tonight [link] -by ~leannetran


Wake up living day by day -by ~LeafyTheShaymin
I do what I want, and I'll do it my way [link] -by ~EVMousser
The world is flying right below my feet [link] -by ~Lexi-The-Fox
Got no regrets inside of me [link] -by !shAdZAsilHouEtTeZ

Not looking back [link] -by =FrozenSerenade
Not giving up [link] -by ~KandT
Not letting go [link] -by ~GR3Gthehedgehog
I'll keep on running [link] -by ~ScrabMaster

I'm gonna reach for the stars [link] -by *SpinkellaSapphire
Although they look pretty far [link] -by =PikaPlatinum
I'm gonna find my own way [link] -by !ShadoHejjihoggu

And take a chance on today -by ~Cornelious-Raidon

The sky with stars so bright [link] -by ~Melinda-1
The colors feel so right -by ~roxanne14
I've never felt like this [link] -by *FlamesOfZero
I'll keep on running [link] -by !RikusPancakes


The sky with stars so bright -by ~Truekitty
The colors feel so right [link] -by ~SerendipityToo
Just take my hand [link] -by ~galoiran
We're gonna reach for the stars tonight [link] -by ~Junka-speed

Tonight [link] -by ~Fommi

.::INSTRUMENTAL::.
I'm hoping to get some animators for this segment. If you want to join in, let me know and I'll place you here. Animators deadline will be extended.
-note: animations MUST BE/WILL BE SILENT and around 10 seconds; no longer than 15-
-~Aerobian-Angel [link]
-~nickyb123 [link]

-~BlazeTBW (in progress)
-:devTrue-Lunaxwuv: (providing an image) [link]
-*jayfoxfire (providing an image) [link]

-~Reddo-Hejjihoggu (providing a GIF)
-(open)
-(open)

I've got it in my sight [link] -by ~Nidking
The colors feel so right [link] -by =BluC
I got my feet off the ground [link] -by *SoloOokami
I'll keep on floating [link] -by ~3blurs


Oh, I can feel it now -by *Death-Cannon
The colors all around [link] -by ~XDestinyRoseX
Just take my hand [link] -by ~mynameischocolate
We're gonna reach for the stars [link] -by ~Blaze2876

Just take the chance [link] -by ~Chocolate-Chip-Cooky
We'll do it right, oh yeah [link] -by =BluC

I'm gonna reach for the stars -by ~Zychel

Just take my hand [link] -by ~Angisaur
We'll take a chance tonight [link] -by ~Auroblaze

Reach for the stars tonight -by ~Shadamy4ever13

Tonight [link] -by *senbaduru



Deadline: Around the release date of Sonic Colors (November 16th)
If you need to cancel, another artist can replace you.
  • Mood: Content
  • Reading: The wonderful comments you all leave for me

Commissions Here

Journal Entry: Sat Aug 28, 2010, 2:21 AM
Microsoft Windows [Version 0.0.0001 BETA]
Copyright <c> 12,000 BC Microsoft Corporation. All rights reserved.

C:\Users\~Aaron-The-Hybrid>_

Check out the prices below. You can have an art-trade with me only if I find your style comparable to mine. Wanna get fair trade here, y'know. Requests are accepted only according to occasion, and gift art is ALWAYS appreciated.


Commission Prices

Art-Style- Lineart: 5pts.; Color: 10pts.; Color+Shades: 15pts.
Character(s)- 1 Character: 5pts.; 2 Characters: 10pts.; 3(+) Characters: 15pts.
Backgrounds- Color Gradient: 5pts.; Standard BG: 10pts.; Detailed BG: 15pts.
Art-Type- Image: 5pts.; Comic (one-panel): 10 pts.; Comic (multi-panel): 15pts.


Current Art-Status

I WILL DRAW:
-sonic art
-heterosexual love
-male-bonding art
-female-bonding art
-fan characters
-violent art
-kinky innuendo-art (hurr)
-cartoony art
-crack-pairings (for teh lulz)

I WILL NOT DRAW:
-hate-art
-homosexual love
-hentai, sex, yiffing, and such
-gory art
-extremely-perverted art
-verbally abusive art
-recolors
-page art (as in comic book pages)


Groups I Submit My Sonic Art To (AND WHY IN SOME CASES):

:iconsegafans::iconsonic-club::iconsonic-universe-fans::iconscourgeclub::icontrue-sonic-club::iconthe-sonic-group::iconspindash-artists::iconsonic-flash-group::icontrueblueasylum::iconhedgehogs-united::iconsonic-shadow-silver::iconsilver-th-fans::icona-a-sonic-shipping::iconsonamy-fansclub::iconsonic-officials:
:iconsxsxs-club: (To show that Sonadow/Shadilver/Sonilver goes beyond yiffing and kissing, but actual friendship too)
:iconsonic-chara-club: (To give Sigmund some fame)
:iconsonicparadox: (To learn from professional animators and apply those skills to my flashes)

Ending Windows session...
  • Mood: Content
  • Reading: The wonderful comments you all leave for me
:ART CONTEST:

As some of you may or may not know: [link] (Co-Founder of the prized :iconscourgeclub:) is hosting a contest. It's about how much an artist can and has improved (based on art previous to the entry), and it is great encouragement to help artists compete to be the very best on their OWN different scales.

So, as an example, if I were to enter and I posted a picture of my new style, and someone else (beneath me, in this case) had posted something similar to it, I would lose because I made no improvements while they made drastic improvements.

So now you get the idea. Go to her journal for contest rules and details. We need a minimum of 10 entrants before this contest can be official, so go and fill up that roster... and then some.


Groups I Submit My Sonic Art To (AND WHY IN SOME CASES):

:iconsegafans::iconsonic-club::iconsonic-universe-fans::iconscourgeclub::icontrue-sonic-club::iconthe-sonic-group::iconspindash-artists::iconsonic-flash-group::icontrueblueasylum::iconhedgehogs-united::iconsonic-shadow-silver:
:iconsxsxs-club: (To show that Sonadow/Shadilver/Sonilver goes beyond yiffing and kissing, but actual friendship too)
:iconsonic-chara-club: (To give Sigmund some fame)
:iconsonicparadox: (To learn from professional animators and apply those skills to my flashes)


Commission Prices

Art-Style- Lineart: 5pts.; Color: 10pts.; Color+Shades: 15pts.
Character(s)- 1 Character: 5pts.; 2 Characters: 10pts.; 3(+) Characters: 15pts.
Backgrounds- Color Gradient: 5pts.; Standard BG: 10pts.; Detailed BG: 15pts.
Art-Type- Image: 5pts.; Comic (one-panel): 10 pts.; Comic (multi-panel): 15pts.


Current Art-Status

I WILL DRAW:
-sonic art
-heterosexual love
-male-bonding art
-female-bonding art
-fan characters
-violent art
-innuendo-art (hurr)
-cartoony art (see HERE to see my style)
-crack-pairings (for teh lulz)

I WILL NOT DRAW:
-hate-art
-homosexual love
-hentai, sex, yiffing, and such
-gory art
-extremely-perverted art
-verbally abusive art
-recolors
-page art (as in comic book pages)

ART I AM WORKING ON:

:icondragonshadow524:'s request for a remake of his dA ID(Blake; possibly a new clothes design) 25% done (lineart)
:iconulta:'s art-trade (Sigmund and Starlight chillin' [comic?]) 25% done (lineart)
  • Mood: Content
  • Listening to: B-Day songs
  • Reading: "The Road From Home"
  • Playing: party games
  • Eating: pizza, cupcakes, and things of the like
  • Drinking: Kool-Aid
8-20-10

So yeah...

Well, I'm going to try getting over my data loss. And make a fresh new start as well. I'll get back into the commission festivities, so here we go:


Groups I Submit My Sonic Art To (AND WHY IN SOME CASES):

:iconsegafans::iconsonic-club::iconsonic-universe-fans::iconscourgeclub::icontrue-sonic-club::iconthe-sonic-group::iconspindash-artists::iconsonic-flash-group::icontrueblueasylum::iconhedgehogs-united::iconsonic-shadow-silver:
:iconsxsxs-club: (To show that Sonadow/Shadilver/Sonilver goes beyond yiffing and kissing, but actual friendship too)
:iconsonic-chara-club: (To give Sigmund some fame)
:iconsonicparadox: (To learn from professional animators and apply those skills to my flashes)


Commission Prices

Art-Style- Lineart: 5pts.; Color: 10pts.; Color+Shades: 15pts.
Character(s)- 1 Character: 5pts.; 2 Characters: 10pts.; 3(+) Characters: 15pts.
Backgrounds- Color Gradient: 5pts.; Standard BG: 10pts.; Detailed BG: 15pts.
Art-Type- Image: 5pts.; Comic (one-panel): 10 pts.; Comic (multi-panel): 15pts.


Current Art-Status)

I WILL DRAW:
-sonic art
-heterosexual love
-male-bonding art
-female-bonding art
-fan characters
-violent art
-innuendo-art (hurr)
-cartoony art (see HERE to see my style)
-crack-pairings (for teh lulz)

I WILL NOT DRAW:
-hate-art
-homosexual love
-hentai, sex, yiffing, and such
-gory art
-extremely-perverted art
-verbally abusive art
-recolors
-page art (as in comic book pages)

ART I AM WORKING ON:

:icondragonshadow524:'s request for a remake of his dA ID(Blake; possibly a new clothes design) 25% done (lineart)
:iconulta:'s art-trade (Sigmund and Starlight chillin' [comic?]) 25% done (lineart)
  • Mood: Content
  • Listening to: B-Day songs
  • Reading: "The Road From Home"
  • Playing: party games
  • Eating: pizza, cupcakes, and things of the like
  • Drinking: Kool-Aid
My computer's hard-drive crashed, burned, and flat out DIED. All of my animation files have been annihilated, including my long-time-spent PROJECT that I posted a preview of. The way things are looking, I may NEVER be able to recover or restart said animations, so as you would expect, I am quite pissed off.

LUCKILY, I can still finish you guys' requests, so happiness to you all.

Yes, that is sarcasm, EXCEPT for :iconulta:, who has been waiting ever-so long for her end of our art-trade, consider yourself luck and blessed, Ulta.

I hope that my animation software is not erased, I don't want to be cut off from animation forever...
  • Mood: Crazy
  • Listening to: ---
  • Reading: The Road From Home
  • Watching: ---
  • Playing: ---
  • Eating: ---
  • Drinking: ---
Update: Change of Organization

As you know, I have a list of requests and art-trades below. Soon enough, I will finish this list and leave it only open for commissions and art-trades. I'm sorry, but requests are a bit too one-sided (customer's favor) and a "thank you" and a "nice job" only go so far. I want to get some sort of incentive to draw an art-piece for you, and not just because you said "please".

So, as you might have guessed, I would like to have points for my art. By donation, or by payment. Anyway, if you want to donate, you can go up to that handy little donation pool up there and click the "donate" button, or you can click [link] (HERE). Thanks for that. If you want a commission or art-trade, just comment here or on my profile page, and I'll do it, considering what my current art status is.



Groups I Submit My Sonic Art To (AND WHY IN SOME CASES):

:iconsegafans::iconsonic-club::iconsonic-universe-fans::iconscourgeclub::icontrue-sonic-club::iconthe-sonic-group::iconspindash-artists::iconsonic-flash-group::icontrueblueasylum::iconhedgehogs-united::iconsonic-shadow-silver:
:iconsxsxs-club: (To show that Sonadow/Shadilver/Sonilver goes beyond yiffing and kissing, but actual friendship too)
:iconsonic-chara-club: (To give Sigmund some fame)
:iconsonicparadox: (To learn from professional animators and apply those skills to my flashes)


Commission Prices

Art-Style- Lineart: 5pts.; Color: 10pts.; Color+Shades: 15pts.
Character(s)- 1 Character: 5pts.; 2 Characters: 10pts.; 3(+) Characters: 15pts.
Backgrounds- Color Gradient: 5pts.; Standard BG: 10pts.; Detailed BG: 15pts.
Art-Type- Image: 5pts.; Comic (one-panel): 10 pts.; Comic (multi-panel): 15pts.


CURRENT ART-STATUS(almost done)

I WILL DRAW:
-sonic art
-heterosexual love
-male-bonding art
-female-bonding art
-fan characters
-violent art
-innuendo-art (hurr)
-cartoony art (see [link] (HERE) to see my style)
-crack-pairings (for teh lulz)

I WILL NOT DRAW:
-hate-art
-homosexual love
-hentai, sex, yiffing, and such
-gory art
-extremely-perverted art
-verbally abusive art
-recolors
-page art (as in comic book pages)

ART I AM WORKING ON:

:icondragonshadow524:'s request for a remake of his dA ID(Blake; possibly a new clothes design) 25% done (lineart)
:iconulta:'s art-trade (Sigmund and Starlight chillin' [comic?]) 25% done (lineart)
  • Mood: Artistic
  • Listening to: video game music
  • Reading: The Road From Home
  • Mood: Artistic
  • Listening to: music
  • Reading: nothin'
  • Watching: Rick Roll's left and right...
  • Playing: SSBB; Uncharted
  • Eating: food... what else?
  • Drinking: Kool-Aid
THINGS TO DO

*added some items to the list*

So I've got some requests and other things to handle. I'll list them below:

:icondragonshadow524:'s request for a remake of his dA ID(Blake; possibly a new clothes design)
:icongolddarkshadow:'s request for animation assistance on this: [link]
:iconwhitesonic:'s request (a new Ichgo iD -with black cape)
:iconulta:'s art-trade (Sigmund and Starlight chillin')
:iconcagepower:'s 3 requests (2 footrubs [Sonic, then Manic] and a MASSIVE slumberparty)
:iconjennifertheloudred:'s request of her and Shadow
:iconkdragongirl:'s request for KD versus Scourge
:iconaerobian-angel: [that's me] next Siggy Short
~and~
"THE FRIENDS OF '09" project and A NEW AND IMPROVED VERSION OF THIS: [link] (adding new costumes; comment to enter).



Let me know if I forgot you...

Journal History

Call the Cops!

New video on Aeroshi-Sama, and it's ANIMATED! :D 

71%
17 deviants said [link]
29%
7 deviants said Musical themes by: :iconcaptain-regenold: